The character then proceeds to bite his/her tongue accidentally, and blood spews. 16: _WHIP_.FLI The character's head is thrown forwards and his/her eyes pop off in a cartoonish manner.15: _SORRY_.FLI The character says "Sorry.".14: _SCREAM_.FLI Frank tilts his head back and screams.13: _ROLL1_.FLI The character shakes left and right.12: _LOOKR_.FLI Same as above, but to the right (screen's left).11: _LOOKL_.FLI The character looks to the left (screen's right) and faces forward again.10: _LAUGH_.FLI The character tilts his/her head backwards and lets out a laugh.9: _HORROR_.FLI It has the same frames as HITB1 for Frank.8: _HITR1_.FLI Same as above, but to the left (screen's right).Annie only turns her head left a little, with a poor animation. 7: _HITL1_.FLI Frank shows a slightly hurt face and tilts his head to the right (screen's left).6: _HITF1_.FLI Like the previous one, but different.5: _HITB1_.FLI The character shows a slightly hurt face and the cockpit wobbles.4: _HELMET_.FLI The character removes his/her helmet.
3: _GRIN_.FLI The character makes a grin.1: _DISGUS_.FLI The character makes a disgusted face.In Frank's case, static appears before his head is thrown. 0: _DEAD_.FLI The character's head is thrown back, and blood quickly drops from the nose.The second is either L for low resolution (52x46, in the 32x20x8 folder) or H for high resolution (104x110, in the 64x48x8 folder).
The first underscore _ in the filename means either A for Annie or F for Frank. This is the order in which the animations are added on the PRATCAM.TXT files. Numbers 45 and 46 can also be used in prat cam mode, but they don't have any data.
The player gets the bodywork trashed powerup The player earns credits or gets a time bonus It's the percentage at which a sound plays or not. AP is the chance that this animation has to play instead of the others.In the 'animations' column, the legend is as follows: Nr ( AP%, SP%, SN, SN) -> Nr (.) This is a list of all the 47 sequences possible.